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Joined 3 years ago
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Cake day: June 9th, 2023

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  • “The team today is about the same size we were when making Doom 2016”

    This quote is an interesting point. It’s still gone through some really bad churn, including Mick Gordon, which doesn’t make me trust them. But I would at least agree most studios have been over-hiring around COVID times into 100x their original size to try to make games 100x more epic. Telltale Games was the one I could most easily point to - having completed one major hit (TWD) and then trying to put their hands into 20 different pies to make 20 hits.

    There’s some MBA views on growth that are just over-fantastical around game development. Nintendo and Valve have both done some shitty stuff, but they at least hold their cards, maintain cash reserves, don’t buy into sectors, and thus don’t end up nuking their own company.

    What I would’ve liked to see from studios like id is: “Okay, we only need our team to be this large for Doom 2016. Now that we’ve hired this many people, we could split them into multiple studios each trying out interesting new ideas”.

    That’s risk-prone, but if they want to avoid risk…just get out of game development. They’re even seeing failing returns on things like Call of Duty (and in the past decade, Halo) when those franchises get over-saturated.




  • Personal ownership of games is definitely a problem we should try to solve, but I have doubts that forced use of expensive cartridges are the right way to do it. Devices are just simpler without the need to interface with those mediums. Supposedly many console failures related to the disc drive.

    SKG’s approach is legislative - mandating an end of life plan for any games using servers. Even something as simple as use of Denuvo servers might need to become DRM-free if the alternative is to just takedown the servers (but honestly, it’s surprising they don’t just end the Denuvo subscriptions when sales taper off, which would basically serve the same case)











  • I was that day years old when I learned what a totenkopf was. A basic picture would’ve made me say “Oh, nice pirate tattoo.” Even after he gets the tattoo, it wouldn’t come up in conversation much if it’s under his shirt, and not in his own field of vision.

    I have watched movies about the holocaust and that particular symbol never comes up. I don’t know why people so readily assume it must be common knowledge.

    “But you know now!” Yes! And so did Graham! So what’s the point?


  • 2B is a combat android built to fight machine lifeforms. Moreover, she’s staunchly anti-emotion, a veil which only breaks slowly over the course of the game. She wears a miniskirt and a provocative thong. The resulting outfit just feels kind of brazen, as well as staunchly contrasting the scifi mood of the game. Satisfying, if you swing that way, but if you don’t, it just feels like a loud reminder: “This game was made by a basement manga author”. What’s worse, there ARE many character designs out there that would fit the theme of “Emotionless combat android who slowly admits to her emotions” but also have a sexy appearance. Horny kinda overrode fitting character designs. Oh yeah; and they build in a mechanic to strip her clothes.

    XC2 builds half of its premise around an intrinsic “bond” between Pyrah and Rex. It’s often very physical, and Pyrah is kind of forced into it. In addition, there’s a pretty large number of scenes that are very factory-printed gooner anime moments: Trying to get the girls to wear maid outfits. An inventor making his own cute-girl android. A Hot Springs scene with zero creativity to it. On top of that, the core gameplay involves a gacha to draw other “blades”, many of whom fit right in with something like Goddess of Victory.

    When I know what I’m getting, I’m totally okay with horny-driven designs. When someone is baited by other elements like a fun adventure, I can’t totally blame them for feeling they were trapped into scenes like those.

    And, just to calm some statements: I do think a game can be based around sexy women without being misogynistic. It’s tricky, Bayonetta is definitely a great example though.


  • “Rent everything, own nothing” is a complete non sequitor. Ori and the Will of the Wisps came out. I could buy it, in which case I own it forever on my Microsoft account, or if it’s a game I have less confidence in, I could play it on Game Pass. And if I only have mild interest, then at some point if/when it’s removed or I unsubscribe, I don’t care.

    I get so fucking irate at these doomfantasizers that claim because a rental method exists, games are being “stolen” from them and the purchase option is being killed. This is why no analyst worth their salt listens to gamers.

    Ensuring games we buy still run after 10 years is mostly a technical challenge, which we should still try to push devs to finish by legislation. It is not a war game makers are actively fighting against (Xbox even put HUGE amounts of effort into helping you emulate your old x360 games). I’m all for preservation, but so often picturing it as a battle against a corporate boogeyman really exaggerates their role.