• 0 Posts
  • 6 Comments
Joined 2 years ago
cake
Cake day: June 13th, 2023

help-circle

  • Worst bossrun so far was probably the judge which was only like 2 screens when you think about it.

    I think you can theoretically get the fleas to move in right before the boss room, but I don’t know how many of them you need to find for that to happen. Maybe killing the boss is also a trigger, so in that case this won’t work.

    I do feel that the game was created with players like me in mind, someone who did all pantheon, steal soul mode as well as all achievements in hk but is a little bit rusty from the long wait.

    I feared they might do something like this, but don’t think they did. I finished Hollow Knight twice, last time was almost six years ago, never did any Pantheon or challenge stuff, same with other Metroidvanias. The game is difficult, but don’t think it’s unreasonable (I’m also in Act 2, maybe the beginning).



  • I think the game is difficult, probably a bit more difficult than the first game (which I haven’t played in over 5 years, so I might be wildly off), but I don’t find it unreasonable.

    I know a lot of the time it’s my fault that I died, because I’m someone who likes to trade damage with enemies, which just isn’t really possible in this game, but I can’t stop doing it.

    As for runbacks, I think there are a few weird ones, that can be terrible, depending on if you found/unlocked the nearest bench, but otherwise I don’t remember anything truly awful.

    spoiler

    For example the Chapel of the Beast in Hunter’s March I think, if you didn’t unlock the trapped bench, that’s pretty close (even then it’s still kinda long, although you’re basically just running).

    The fight against the gatekeeper, at the entrance of the Citadel, can have a long runback from the worm area. But the fleas, along with a bench, also move directly in front of the boss room, theoretically you might be able to do that before you fight the boss.



  • Don’t really agree with the main premise of this video. The solution to the open-world problems of Cyberpunk or any game really isn’t just to remove the open-world. It’s just a different game at that point.

    We’re just not at a point yet, where we can make realistic, detailed, open-world environments in games. There’s gonna be some compromise (currently).