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12 hours agoyeah, even in the 360/ps3 times I think it was common knowledge that developers much preferred the 360 because of how fucked it was to code for the PS3 in comparison. Japanese devs rarely beat the spaghetti code allegations back in the day, I’m sure it’s better nowadays
yeah I doubt many developers were able to completely wrap their head around such complications. If I recall correctly there were games, like Crysis and RDR, that even ran at resolutions lower than 720p in order to meet a viable framerate (which still meant occasional dips to the 15-20s)