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Cake day: June 4th, 2025

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  • I think lies told in kindness are sometimes the better choice, even if forever.

    Imagine you’re a nurse working ER, and someone comes in on the brink of death. They’re on the table basically dying and getting dragged back to life over and over for half an hour until they team call it because there’s nothing they can do.

    Family member arrives distraught and you have to break the bad news. You can either say they died a traumatic and agonising death, or that they went quickly and didn’t feel a thing.

    I know which option I think is the right one.





  • Wisdom is derived from knowledge, but they don’t equal each other.

    “Your friends and family are the most important thing” is a wisdom someone may believe, and that wisdom was formed from the accumulated outcomes of many different life experiences.

    But we can still retain the wisdom, even if we forget the knowledge - in fact that’s a normal part of growing older. We forget the exact events, but we remember the lessons we took from them.



  • As is the style these days.

    It’s crazy to think that through the 2010s and up to just a few years ago we were in this huge drive for quality in software engineering.

    More tests. Robust pipelines. Squash the bugs.

    Uptime was a matter of pride for web services. Anything less than five 9’s was shameful.

    Then AI happened and every business collectively decided they don’t give a fuck about quality any longer. Screw it, ship the features, line goes up.

    I hate it.



  • tiramichu@sh.itjust.workstoLemmy Shitpost@lemmy.world•flat housing
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    20 days ago

    Your comment is interestingly another example in itself of how we speak different languages.

    In British English you generally can’t use “anymore” with a positive sentence because “anymore” means something was the case, but is now not.

    “We don’t speak the same language anymore” - OK in BE

    “We speak different languages anymore” - Not OK in BE

    You’d have to instead say:

    “We speak different languages these days” - OK in BE






  • Of course :)

    Games by their very nature are not real and even the ones which don’t directly adapt to your success or failure will certainly make concessions to reality and intentional design decisions which make the game more fun.

    Personally I think game design is an intriguing subject and some of the ideas developers come up with are absolute genius, like the doom health bar you mentioned. It ramps up the tension, but yet it’s still finite, and if you play terribly you will die.

    That to me is the difference. Tell white lies to the player to boost their fun, yes, but don’t remove all consequence with fake infinite health, a bike that steers itself, and QTEs that auto-succeed no matter what you do.

    A game you can only win is a game with no agency, and that’s hardly a game at all.


  • People will play this like “Fucking hey! I aced that bike segment first time!” all proud of their gaming skills when the reality is you did absolutely nothing, my brother.

    One way of thinking says maybe that’s okay. Maybe people just want to have a chill time and win and not struggle. Maybe that’s fine.

    But on the other hand, it’s utterly deceptive.

    To me, this is a reflection of the entirety of modern capitalism. Appeal to everyone. Don’t exclude anyone. Provide an illusion of choice while giving everyone the exact same homogenised experience. Provide the appearance of agency while removing all actual control.

    I don’t like it.