My main concern with the Frame was the inside out controller tracking. I play Beat Saber at a very high level, and I’ve never been completely happy with my Index. I’ve been able to try all the Quests over the years but none of them impressed either.
But holy valve!
The Frame controllers track EXTREMELY WELL!! I feel like I finally got my original Rift back, and on LINUX!
So if you, like me, worried that the controllers would not perform in fast-paced games like Beat Saber, don’t. I can’t tell if they quite beat the original CV1 touch controllers, but it’s close enough that I’ve finally stopped pining for the CV1.


That’s certainly odd.
I haven’t tried anything except Beat Saber on the frame itself, the rest I’ve streamed. It’s been excellent throughout, with the exception of the stream occasionally dropping.
No complaints other than Index finger tracking gone. That was cool.
It has Index finger tracking, all the same finger tracking sensors are built in. If you play any game that supported finger tracking on the index it will work with Frame controllers. Sometimes you have to drum your fingers to get the calibration going, but the same was true for the Index.
I believe the comment you replied to is about camera based hand & finger tracking (think Apple Vision Pro), instead of the controller based finger tracking which you refer to.
I’m not totally sure, to me it read they were talking about Valve Index finger tracking, which this headset does have.
One of the few things I hope Steam copies from Meta.
Just being able to point your way around the UI is very convenient.
I am more hoping they copy Apple gaze and pinch, that makes navigating UIs so amazing in VR. Having to reach for a controller to move a window makes me feel like I am in the stone age again.