• Sunsofold@lemmings.world
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    7 days ago

    Might sound odd to some, but Overwatch.

    Early Overwatch was great. Then some updates made it better. The only things wrong with it were design choices that were made for financial reasons. Then they made it much worse. Then they made it worse. And worse. And then they made 2, which turned it into just another ‘left-click on the target’ game, because those make more money. It saddens me that it died.

    • Stamau123@lemmy.world
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      6 days ago

      I was there gandalf, I hated when they changed the game and balancing around the pro mode, only for their e-sports presence to implode anyway.

    • Psythik@lemm.ee
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      6 days ago

      Play Marvel Rivals now while it’s still fun. It’s free.

      It plays just like 2016 Overwatch did, because it was made by some of the original OW devs. The same ones who left because they were tired of all the fun metas being made boring to please the hardcore players who have no life outside of video games. That isn’t an issue with Rivals yet. Enjoy it while you still can.

    • scbasteve7@lemm.ee
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      7 days ago

      I was on the same boat as you forever. I came back to ow2 late last year. I’ll say this. OW feels better than it ever has. Very balanced and very fair, while maintaining that very chaotic and energized feeling. They added tiered perks which really break up the monotony of the game, and also brought back loot boxes.

      It feels like they realized the game became stagnant, and they’re doing as much as they can to bring it back to peak, and past that.

      They also are bringing back 'classic overwatch", and I’ll say this… After you play classic and go back to regular you can feel the difference. The only thing I miss is 6v6 but it seems like that’s coming back soon too

          • Psythik@lemm.ee
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            4 days ago

            No, seriously, give Rivals a chance. It’s free so you have nothing to lose.

            Two of the original OW developers were heavily involved in its development, so the game feels just like OW did back in 2016. Trust me, you won’t miss Overwatch 2 once you get used to it.

    • Random Dent@lemmy.ml
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      7 days ago

      Yeah I used to be super addicted to Overwatch 1, but I bailed as soon as 2 came out. I can honestly say I’ve never played it since.

    • dumblederp@aussie.zone
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      7 days ago

      I liked 6v6, they should’ve made more tanks and healers.

      I didn’t like role queue, sure it’s a strong team buildup but I don’t think it should’ve been forced. I really liked being able to flex between classes depending on what was needed. Sometimes five DPS and a healer will break through a point. Being a tank or healer with bad DPS makes an already limited role even worse.

      Ow2 seems like they just trashed my game ($60aud) and added MTX.

      I can’t get into marvel rivals, the time to kill seems too low, Overwatch was a bit more lethal.

      • Sunsofold@lemmings.world
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        7 days ago

        Agreed. Role queue was dumb. I liked having the ability to look at how things have been going and say ‘They’re doing X. I’ll swap to this character and screw up their plans.’ The thing I loved most about OW was that it wasn’t locked into the left click first competition. Their Widow is causing trouble? Lucio>wall climb>drop in>boop them out of their safety bubble and get them shredded. Distract them behind a shield to the left so someone on the right can sneak up on them. Or go Sombra and do an invis run/tele to magdump into their head at point blank. Or go monkey and pig meatwall to get close enough to ruin her day. Whatever. Just something with more intelligence than left-click and die repeatedly.

        I miss Mayhem too. People complained that it took too long to die/kill but that was what was amazing about it. How many games can you say have ever felt like you were in an epic fight where every thrust, parry, twist, duck, and swing mattered? Where you don’t win by the luck of a single shot but have to tactically manipulate enemy attention so you can change the angle of attack so it favors your healer over their Junkrat? Battles won or lost by the timing and precision placement of a Zarya hole catching the targets thrown by a Lucio boop to hold them just off the payload just long enough to get to the next checkpoint?

        Man, I miss that game.