• zaphod@sopuli.xyz
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    4 days ago

    GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.

    • WIZARD POPE💫@lemmy.world
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      3 days ago

      Yeah I started getting really bored of the rdr2 missions at the end of the story. Sure the story and the world are great. But god damn every mission is just a pure shootout and that just sucks.

    • Rekorse@sh.itjust.works
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      4 days ago

      I think metal gear solid 5 is an example of GTA style game but you can actually complete missions in multiple different ways.

      • Trainguyrom@reddthat.com
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        3 days ago

        Similar with Hitman. Goal is simple, kill the mark. The how is entirely up to you. There’s plenty of scripted events that you can insert yourself into but that’s for you to discover, and you can entirely ignore them and just kill the mark with a shotgun as soon as they step into view if you so wish

      • mic_check_one_two@lemmy.dbzer0.com
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        3 days ago

        MGSV is actually one of the most technically polished games I’ve ever played. Basically every single time I went “huh I wonder if I can do this weird thing” the answer was a resounding “yes, the devs thought of that.”

        I wouldn’t call it a GTA style game though…

      • Psythik@lemm.ee
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        1 day ago

        This is objectively untrue (I see that you didn’t watch the Nakey Jakey video I posted earlier in the thread).

        There was a mission in GTA 3 where you were supposed to assassinate someone. The game wanted you to wait for them to get into their car, follow them for a bit, and then take them out in a secluded spot. What smart players did instead was simply steal the target’s car, rig it with a bomb, and then return the vehicle before the target even noticed it was missing, killing them instantly when they started the engine.

        Try to do something similar in GTA V, and you’ll fail the mission for “leaving the mission area”. Older GTAs didn’t give a fuck how you accomplished something, so long as it gets done. In V you have to do everything exactly how the devs intended you to or you fail. I miss having the freedom.

      • zaphod@sopuli.xyz
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        3 days ago

        The newer ones tell you that you’re leaving the mission area, the older ones didn’t really have that.