As a lot of reviewers are saying, it feels very close to the Steam Deck controls. The trackpads are slightly different texture and a bit more refined (in a good way). The D-pad and face buttons feel good to me as a longtime gamer.

I’m used to the Xbox Elite 2 these days and this is quite a bit lighter in weight and feels more like plastic, but still solid enough (again, like the Deck). I do maybe prefer the 8-edged D-pad and I’ll probably miss the trigger stops, but gyro and trackpads and grip sense should more than make up for it.

  • Deconceptualist@leminal.spaceOP
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    1 day ago

    Even more notes:

    • I often hate wireless gaming devices (e.g. mice) but this feels flawless. Inputs are very responsive, I’m not noticing any latency with the puck like I always seem to on bluetooth controllers. Yes I use my other controllers wired even if they have wireless.

    • I fired up Forza Horizon 4. Driving feels quite good overall. However I don’t enjoy the rumble. Tried it on default (7 db), max (12 db), and low (4 db) so far. [CORRECTION: That’s haptics intensity. I don’t see an adjustment for rumble anywhere]. It feels very pulsey, like the little motors fire in 0.5 second butsts as I drift and powerslide, rather than rumbling continuously. It feels very similar when driving off-road, when those feel distinct on other controllers. It’s honestly kinda distracting. I strongly prefer the Elite 2 rumble (or hell regular Xbox 360) and never once thought those needed any adjustment.

    • sp3ctr4l@lemmy.dbzer0.com
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      11 hours ago

      The Steam Deck and Steam Controller (2.0, but w/e) use Voice Coil Actuators spread throughout the device for both haptics snd rumble.

      They’re both measured/set in decibels.

      https://www.electricity-magnetism.org/voice-coil-actuator/

      It could be that you’ve found something actually worth posting a bug report about on… well I’m not sure where lol.

      It could be a Steam Input issue, it could be a Proton issue, it could be both.

      It might be the case that the style of command the game sends is basically ‘formatted’ in such a way that its not being properly interpreted/translated the way it would be by the kinds of controllers the game was/is specifically designed to work with.

      As far as I can tell, while the Steam Controller and PS5 Controllers use VCAs… the Xbox One Controller uses a more old school, ‘eccentric rotors’, unbalanced psuedo wheels that spin on an axis.

      So… for a system like that, a straight pulse of linear input command would feel to get more instense, and then gradually taper off.

      If you give that ssme input to a VCA, it … ‘interperets it literally’, if that makes any sense.

      Its kinda like VCAs are digital, and ERs are analog… sorta.

      So… there would have to be some kind of … additional emulation required, basically, to translate rumble ‘commands’ that were made to work with an ER system, to a VCA system.

      Like uh, 2 seconds of ON would have to be translated into an accumulating VCA amplitude, that would then taper off after the ON input ceases, some kind of buffer.

    • I came from an elite 2 too. I think I feel the same about the vibration motors. I think the OG 360s are worse than the steams, but the Elites honestly seem about perfect to me.

      Also I haven’t measured it, but do the elites triggers feel much longer than the steam? I primarily use a controller to play FH5/motorsport and they feel shallower.