• jtrek@startrek.website
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    13 hours ago

    It’s funny because while 5e has simpler math than the predecessors, it’s still kind of clunky. 1d20 + proficiency + modifier isn’t that bad, but I’ve seen a lot of players who can’t correctly add 16 + 7.

    I really liked the nWoD system where you roll a bunch of d10s and just count how many came up >= 8. No addition or subtraction.

    Also 1d20+stuff is flat probability, which feels bad.

    I think that a ruleset optimized for computer RPGs would probably look somewhat different.

    But also 100 times this. You could do so many things that would be painful to do by hand at the table.

    • TipRing@lemmy.world
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      11 hours ago

      The variance on a single d20 is miserable after playing games with better probability curves.

        • TipRing@lemmy.world
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          9 hours ago

          I like Fudge dice, but understand if people want higher variance than that. I do like that characters tend to succeed at things they are good at (but not always) and fail at things they are bad at (but not always). Some people liken this to diceless, but my experience is that it’s just enough variance to keep you on your toes and add drama.