

Worse isn’t really the appropriate word. It’s more dated mechanically than Skyrim, but it also has some interesting game mechanics to that ended up cut from Skyrim, like spellcrafting. In terms of story, it’s got one of the most interesting DLCs the series has had to date, Shivering Isles, and a lot of other decent questlines in the base game and other DLC areas. Worst parts of the remaster are probably just poor optimization for UE5, so it can often run like crap on PC, and of course, all the existing design issues and bugs that Oblivion already had from its original iteration, because the original engine and game logic is still all there and what was principally changed was the UI, the graphics renderer, and some quality of life stuff here and there.
I played the beta weekend, I liked it. I want to play it again once it’s out in June, although there were annoying parts. The sun gives you heat stroke or something as a status meter, and it makes you dehydrate faster until you get to shade. With how often you’re out doing stuff in the sun, it was kind of annoying, because I just had to keep going on blood harvesting trips through NPC camps, to proccess it at my base to keep my water stocked. But in the full game with better tech unlocked, I’m sure it ends up being fine.
A lot of people also got pissed at the sandworm because if you get eaten, all your stuff is destroyed with no way to recover it (unlike a normal death where you can loot your corpse), and sometimes it can feel abrupt when they breach. That said, I never got eaten ny the sandworm in my ~15 hours of play during the beta.