

“Unmodified 20? Yeah, you just know your 2FA without even checking somehow”


“Unmodified 20? Yeah, you just know your 2FA without even checking somehow”
I thank you for your service. Memes get me through to the next day sometimes.


Another one is how most 2g and 3g services (some SMS and voice connections) have known vulnerabilities. Unfortunately not just software security vulnerabilities, but also bad actors that can lease access within that system. That combination can allow for attacks within the underlying systems that make the target completely unaware for periods of time that their messages and voice calls are being intercepted, including 2 factor authentication content over SMS.
Veritasium has a cool video about it. https://youtu.be/wVyu7NB7W6Y
If possible, it is best to not rely on SMS authentication for privacy.


If I recall correctly it sorta changes over the course of the games. I think DS1 was primarily focused on character level, or souls spent on levels, while DS2 had a separate tracking system based on how many souls you have collected in total. Can’t speak too much on DS3 though.
For DS1 and DS2 at least, you definitely can climb those ranks to the point it’s difficult to find someone else that’s online and in your bracket, yeah.
I played a fair amount of SupCom Forged Alliance with a community patch/mod called FaF. It’s amazing the work that team put forth to make the game run well, but this must’ve been the problem they couldn’t really fix entirely. Played amazingly when I played solo against AI, but once I played with friends online, the in-game speed would start to slow to a crawl by the mid to late game, seemingly driven by unit counts/activity. Game was tons of fun to play, but it was hard to play with my group when the endgame was basically playing in slow motion.