

They been trying to convince players that apple silicon macs are for gaming, but they don’t have enough games to convince gamers, so studios aren’t convinced, so gamers aren’t convinced…
They been trying to convince players that apple silicon macs are for gaming, but they don’t have enough games to convince gamers, so studios aren’t convinced, so gamers aren’t convinced…
The short answer is: it depends on what you’re doing.
Most servers run on Linux, so anything related with web backends or high performance computing (rendering, complex algorithms) will likely be deployed on Linux in production, so the devs may choose to do the whole program lifecycle from there (even if the language/framework is OS agnostic and could be developed from anywhere).
Other kinds of programs like video games may need a windows for their entire lifecycle, and iOS apps need macOS.
There is likely no “need” to develop from Linux, and it’s not necessary better, but some people may choose it for the entire lifecycle anyway
I doubt it. They could expand the list of allowed content, but Apple has a right (and responsibility) to moderate the content on their platform
Delaying the review process is just petty, but lawsuits are only profitable when you win, so Apple denying the app would mean Epic wanting another lawsuit.
Starting them up isn’t particularly difficult. Keeping them alive is.
Without enough users (and old content), it can be hard to keep a community afloat
It exists on the iOS keyboard! (In Japanese) ( ^ω^ )
Although, it’s not customisable