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Joined 15 days ago
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Cake day: July 25th, 2026

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  • It’s not an expectation, it’s a reference.

    A 30 year-old reference used to rationalize a logically fallacious argument.

    And whatever your opinion may be of my weather app, a video editor from 30 years ago is no longer “professional grade”. Oh, and 30 years ago, avid was the professional editing. Suite of choice, followed closely by da Vinci resolve and Final Cut. No professionals used premier. I know, because 30 years ago, I was editing video professionally.

    You clearly have some axe to grind, otherwise you wouldn’t be here on a post about a Windows Weather app that uses five times as much RAM as a macOS weather app and still be whining about the macOS weather app, constantly shifting the goalposts 30 years into the past in order to do so, and having to make up stories about how “young” I must be just to rationalize your shitty attitude.

    Take it from someone in their late 40s: grow up.




  • macOS still has the widgets 😉

    They’re very nice and come in a bunch of different sizes. You can put them on the desktop or on the sidebar.

    macOS has a pretty decent desktop/sidebar widget system.

    As for the app, where I live, we get a lot of thunderstorms this time of year, so it’s nice to open up the app and get extended weather information once in a while because I don’t watch live TV, so I don’t get live weather reports from the news. The macOS weather app is very nice.

    It’s also small and lightweight. I wouldn’t exactly call it “bloatwear”













  • Well— Obduction came out in 2016 and Firmament in 2023, both from Cyan Worlds, the original creators of the Myst series of games and made to very much resemble them in storyline and gameplay style. But both games took several years to independently fund and create. Perhaps they feel It’s unlikely they’d be able to replicate that process again?

    So it’s not that they don’t want to, it’s very likely that the fundraising process wasn’t sustainable, and they don’t believe they can raise enough money to do it again. Maybe

    Both games are pretty good though, however, I’m not really sure how big an audience there is for that style of game anymore. Maybe I’m wrong?

    From what I understood from the discussions, cyan world Studios complained that no big game studio wanted to give them any kind of budget to create another Myst game. So they had to independently fund it themselves, which was a long and arduous process. They certainly wanted to make more, they just had a lot of trouble getting sponsorship from a game company. also, I think there may be licensing issues with the title, so they may not be able to make another one on their own.

    Edit: IIRC, that was the main issue: some big game studio owns the IP to Myst and refuse to make more, and that’s why Cyan Worlds can’t make another one, and why they decided to make very Myst-like independent titles instead. It’s been several years since I was reading discussions about this, so I may have some details slightly wrong.


  • eurodyne@piefed.worldtomemes@lemmy.worldShe's beyond saving
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    1 day ago

    This reminds me of when Ultima Underworld first came out in 1992, and it came with a map of the first level printed on a piece of fabric, and it looked hand-drawn. I was 13, and I have never played a complicated adventure game like that before, so it was extremely extremely helpful in figuring out how the game worked and how to visualize the levels of the game moving forward. Plus, as the character had a map just like that one, it really helped with the immersion.

    Considering that, 34 years later, it is still resonating this strongly in my memory, I’m definitely in favor of maps being included in fantasy stories.