

Funny. I think the Switch 2 display is a lot better than even the OLED Switch 1 one, at least when it’s not about displaying stark black content.


Funny. I think the Switch 2 display is a lot better than even the OLED Switch 1 one, at least when it’s not about displaying stark black content.


For how long? This isn’t mask ROM, the cartridges will lose their data.


You’re saying one VM was cloned from the other. I could imagine a DHCP client saving leases to disk (they can have pretty long validity periods), and if the box was assigned the .106 address at any point and then cloned, the cloned machine would probably try to take that address, in other words ARP the address to determine if it’s taken, and if so, fall back to some other thing. I would have expected an APIPA address but 172.x.y.z is not out of the question depending on config.
Also, if your bridge has an interface connected to e.g. another ISP-provided router then it would expose any DHCP server running behind that interface to your VMs, creating a race.


Eh, did War of the Lions not happen? Doesn’t that imply some missing content in this remaster?
I don’t know, since I didn’t have to specifically buy anything to get that throughput. So, in my case, it cost me nothing.
It was just an ISP-provided router and an older Mac Studio. I didn’t check but there’s a good chance the wireless link actually supports even higher bandwidth; at the time, I was bottlenecked by the 1 Gbps connection to my ISP.
USB-A, FireWire and that video output converged to Thunderbolt, which also means I can connect several displays to e.g. a 2021 MacBook Pro. The separate headphones and microphone jacks got merged as well. After the whole Touch Bar brouhaha, the card reader and HDMI also made their return.
So the one connector we did lose is Ethernet. Which, to be fair, is a bummer indeed. Luckily, we can easily push 1 Gbps over Wi-Fi nowadays.


I don’t deny that Old Prey was an innovative game. But stating that everything that wasn’t Doom was stripped out while implying that nothing else was added in feels a bit disingenuous.


What aspects of the newer Prey make it more like Doom than the older Prey? To me, that’s kinda like saying, “System Shock was just Wolfenstein 3D 🎶 in space 🎶”


Income tax doesn’t do anything to the 1%. You have unrealized gains, and borrow against your assets? You owe zero tax.
A wealth tax, or income tax on yet unrealized gains, would be better. Of course, that comes with its own set of issues. But, I don’t think they are insurmountable.
It really looks like Microsoft made the worst call with their Series S compatibility mandate. Now games come out so late that as an Xbox owner, you’re automatically a Patient Gamer, without the upsides. That is, if a port is released at all.
These days you can play games like Death Stranding more than half a year earlier on your iPhone.


Can I ask where the material difference is to a game that requires a Day 1 patch download to work? With a Game Key Card, that patch is simply very large. You can still sell the game, just like a standard cartridge. And the Switch cartridges never had infinite shelf life to begin with, so they’re not suitable for archival either.


That’s a good question, since it doesn’t have a trivial answer. Zelda is basically three or four different types of games in a trench coat tunic.
There’s the open world adventure that the original Zelda established, which is probably best represented by BotW.
There’s the 2D tile-based action puzzler, the quintessential of which is probably LttP.
There’s the 3D “interconnected small rooms”, which got its start with OoT and was so successful that to this day players are arguing that the newest two games are not really Zelda even though they stick to the original concept much more closely.
Finally, there’s Adventure of Link.


I finished BotW 100%, and am currently nearing 100% completion with TotK. Here’s what I would do if I were you.
Get the BotW demo. It’s free, and it contains the entire first portion of the game, the Great Plateau.
Play that, and when you’re finished, read the story synopsis on Wikipedia or wherever. Then acquire and play through TotK.
The Great Plateau gives you about 80% or 90% of what’s great about BotW in a tight, controlled package. If you’ve played Metal Gear Solid V, this is basically Ground Zeroes.
TotK is so amped up over BotW that there’s no “tutorial inside area” that showcases the mechanics of the full game, it’d basically be a carbon copy of the entire thing.
In terms of gameplay, this should give you something pretty close to the full experience.
Edit time! Looks like the BotW store demo was not actually generally available, let alone “free”. Since you’re only hurting for time, not money, you could still get the cartridge version of BotW and sell it after completing the Great Plateau. The rest of my reply should still apply.


That’s pretty interesting. Do you happen to have any introductory material to that topic?
I mean, it might even have applications outside of running a techno-communist nation state. For example, for designing economic simulation game mechanics.
Utilization of models begets training of more models.
Kinda like CSAM.


I open new browser tabs and type into a pastebin.
Pastery going login-only majorly screwed me over; now I use GitHub gists.
It’s a gross approximation, but…
Your desktop or laptop computer is probably toast, your phone probably isn’t.


A mask ROM is a kind of read-only memory where the desired data is directly etched into a semiconductor during the same photolithographic process that actually makes a circuit out of a planar sheet of silicon. It’s pretty much hard-wired data storage, with an indefinite lifespan.


As far as I remember, Game Cards are not mask ROM. In other words, they’ll eventually lose their data and become e-waste anyhow.
This applies to both “real” Game Cards, and Game Key Cards. It’s already been a problem with the OG Switch.
That’s pretty interesting, thanks for the info! So it’s probably worse for something like Kirby Air Riders, but might be better for visual novels.