

Gears of War is a fantastic game, and it looks surprisingly good even to this day, if you can get past that specific “Xbox 360 grey and sepia” colour filter that every game seemed to use.
Gears of War is a fantastic game, and it looks surprisingly good even to this day, if you can get past that specific “Xbox 360 grey and sepia” colour filter that every game seemed to use.
I get your point…
But does it really apply when GTA VI is literally coming out within a month?
Cool beans. I really like ray tracing compared to rasterized GI or reflections, so I’m going to happily enjoy the game, thanks.
Can I run Doom 2016 on my mechanical pencil? Of course not, Doom 2016 needs hardware capable of fast rasterization, texture mapping, a lot of floating point arithmetic, and so on, a mechanical pencil can’t do that. Fair enough.
Can I run Doom the Dark Ages on a card that lacks ray tracing hardware? Of course not. Fair enough.
I wasn’t the one developing the game, and I also wasn’t the one forcing you to buy a lesser GPU, so again, not really my issue now is it.
You’re confusing solid food in my mouth with calories ingested.
If for whatever physiological reason your claim is correct, and your digestive system is indeed so fast food goes through unprocessed, you didn’t actually eat. You’ve eaten in the social, pleasurable or psychological sense, but these are not ingested calories, and therefore also completely irrelevant to your metabolism or diet.
If you could take a 1000 calorie burguer, cover it in plastic, swallow it and have it pass through intact… You just ingested zero calories. So you can’t later say “oh I regularly eat 1000 calories per meal and lose weight, but my partner chews a 300 calorie steak and gains weight!”
If you see what I mean.
Not sure what your rant’s about. Ray tracing is a very significant graphical improvement, it has existed in consumer GPUs for years, the game runs great even on earlier cards. That’s it.
Whether you like ray tracing or not is irrelevant to me, and if AMD convinced customers to buy GPUs with mediocre ray tracing performance for three generations in a row, that’s not my problem either.
Optimize is not some magical word that can overcome the fact that hardware becomes outdated.
Doom the Dark Ages runs, with ray tracing, extremely well on an RTX 2060 - a card from 2019. That’s extremely optimized, there’s no argument you could attempt to use to criticise how well this game leverages the hardware.
But the developers wanted to use ray tracing - which guess what, does look much better, but also does not run well on the Steam Deck. That’s simply how it is.
I run ray tracing (and path tracing) just fine on a RTX 4060 Ti.
But yes, sure, no handheld at this point in time can handle ray tracing particularly well. The Switch 2 will outperform the Deck in that regard, but likely not enough to matter.
Sounds like you’re angry I’m pointing out your screenshot was a bad argument, even though you recognize it’s a bad argument.
The Steam Deck is superior in every regard anyways
Almost… I wish it had access to DLSS, FSR looks so horrendous, especially before actual hardware acceleration like we have on RDNA 2.
It’s important to notice that while an underlying medical issue is certainly likely in your situation, and that’s hard to work against… There’s no physical way you were actually ingesting 200 daily calories and didn’t lose weight.
This is beyond biology, it’s physical. You were either consuming way more than that, or you were actually losing weight and just didn’t notice. There’s no alternative.
I do 99.9% of my gaming on the Steam Deck… But it’s also important to recognize when it’s time to let go.
It was released using AMD hardware in the middle of a transition to ray tracing and path tracing replacing rasterized effects. It’s great hardware, but we need to accept that new releases will probably not be compatible with this system.
I can still see the contents. And the point still stands, the logic won’t change just because you apparently removed it.
How exactly is a screenshot supposed to disprove a dynamic process that happens over time, again?
It’s also worth noting that although very limited, the Steam Deck does actually support hardware accelerated ray tracing.
This debate often arises in the Steam Deck communities because a huge proportion of Steam Deck users are PC users that now have a handheld, so this transition is jarring.
For people that actually had handhelds before, that’s not only normal, but actually quite good.
Go play Xenoblade Chronicles on a 3DS, at 240p with an unstable 30 FPS. I loved it anyway. How about Doom 2016 on the Nintendo Switch? Hope you enjoy settings lower than low on PC, lots of missing textures, and a stuttery 25 FPS - still one of the highest rated games on the Nintendo Switch subreddit.
Handhelds make sacrifices for portability. 30 FPS is fine, it just won’t ever compete with your 1000w gigantic desktop PC.
You’re missing the point. Obviously the battery health will degrade faster without the feature - otherwise there’s no point even having it.
The point is that the consequence of two years of heavy battery degradation is the total capacity dropping to… Around 80% of the nominal capacity.
Which means all you’re doing is limiting your battery artificially to avoid having it limited by the actual chemistry later on. Which is analogous to amputating your arm today because five years from now you might develop a disease.
They can “reserve the right” all they want, that’s illegal where I live, and they sell their devices officially here. I’d love to see them trying to hold this stance in court - even Apple lost here over a similar issue, so go right ahead and try.
80% is 80%, there’s no “80% that will last a lot longer”
Yeah, I share the same sentiment