

I think it’s a great idea. Their descendants can inherit any proceeds from their life, rather than the ownership of the copyright.
👽Dropped at birth from space to earth👽
👽pup/it/she👽
I think it’s a great idea. Their descendants can inherit any proceeds from their life, rather than the ownership of the copyright.
Copyright, even if signed away to a company, is still timed off the original creator’s lifespan.
They’re within the margin of error to be aligned as an eight but I dunno, maybe take this post a little less seriously and go outside? Yeesh.
The top left and bottom right dots should line up entirely but it’s a misprint so I don’t think an eight can be discounted entirely:
(I used a rectangle to overlay to show the alignment against a known straight line)
It looks like it could be an 8.
There have literally been changes to the kernel for DXVK/VKD3D/WINE to run better. Linux is just a more piecemeal system rather than Windows/macOS having a more holistic approach to an OS.
You have literally no idea what you’re talking about:
Game Porting Toolkit is Apple’s new translation layer released on 6th June, 2023. Game Porting Toolkit (GPTK) combines Wine with Apple’s own D3DMetal which supports DirectX 11 and 12. This is a less user-friendly method of installing Windows games on Apple Silicon Macs compared to CrossOver or Parallels, however it unlocks the ability to play many DirectX 12 games. A lot more games work using GPTK, however, games that use anti-cheat or aggressive DRMs generally don’t work.
Not only has Apple well and truly released that, but Codeweavers also develops a compatibility program based off WINE called Crossover.
Edit: You’re also massively wrong about DirectX on Linux, DXVK and VKD3D both work to run various versions of it on Linux. Did you think WINE/Proton only works for OpenGL/Vulkan Windows games?
You should check out some of Jeff Geerling’s videos. He’s gotten Portal 2 working on a RaspberryPi5 with an external AMD card through Box86. If Valve invested the same programming/engineering team into that project the way they have with WINE/Proton then it would likely end up just as polished. I super don’t agree that they will switch to ARM though, AMD are working wonders with low-power gaming.
They created the Game Porting Toolkit a while ago that basically mimics WINE but via Rosetta 2 (their x86>ARM translation layer). I just don’t think a lot of devs have taken them up on it and for some ridiculous Apple reasons they don’t let consumers just try games.
Also absolutely no idea what you’re talking about with Linux on ARM. The RaspberryPi has existed for ~15 years at this point, the platform is far more mature than Windows on ARM and rivals macOS for support. ARM isn’t a monolith though, like amd64 is. So, thanks to a lack of working with Linux devs, the Snapdragon Elite X isn’t particularly well supported yet. This is also why Asahi isn’t actually a super fair comparison, because Apple doesn’t release anything so it’s had to fully reverse engineer everything that a CPU/GPU does.
Okay but I want it to be like an Xperia Play, with a full-on controller built into it somehow!
I really, really wouldn’t trust this website. I found a glaring error in it, and then an even more glaring one in the article it links about the rumoured Valve standalone VR headset:
Curiously, this newer SoC features two fewer cores than the older ones (6 vs. 8) but architectural improvements will help plug this gap.
It’s not too surprising considering McVicker states it’ll run on an ARM-based CPU, much like Deck. With a lower power draw, this ought to keep battery life reasonable where a traditional x86 variant would drain it in minutes. The trade-off is that computational output isn’t quite on par with your usual desktop CPU, unless you’re talking about Apple’s M Series specifically.
With the 30fps being good enough?
I dunno, I grew up on the earliest 3D consoles and just never have had an issue with 30fps. Sure, when available, 60fps is great, but even that’s the limits of what I’ll push a device to do. People that push for 144fps+ for a turn-based game just confuse me honestly.
The Pro 2 can have those mapped to any control in D-input mode. It’s fully Steam Input compatible.
30fps locked is perfectly reasonable for many games. I seriously don’t understand some people’s obsession with needing 60fps or higher at all times. A Steam Deck is a compromise on many levels, it’s not a gaming PC, so adjusting expectations is perfectly reasonable.
Hard agree with this as someone with a disability. Though I actually don’t have a Steam Deck, but a Lenovo Legion Go running Bazzite. I think that’s the true “cost isn’t an issue” upgrade, as the newer Z1E chip is definitely an upgrade in terms of games that will run well, and the 1440p display (which I generally run at 1920p) is much nicer to look at. Just my two cents.
If gaming isn’t a priority, Bazzite’s cousins Project Silverblue (GNOME) or Aurora (KDE) are pawbably better choices. Much more grandma-safe in my opinion, both having automatic updates enabled by default.
I was with you in the first half, Bazzite GNOME seems like a wild recommendation over the KDE build which is far more Windows-like. But seriously, calling GNOME a boot-heel? I assume because of Red Hat contributing heavily, but you know the GNOME Foundation is a fully independent non-profit entity, right? The closest thing to a boot-heel on that list is Ubuntu/Canonical and even that is a stretch. Grow up.
You say that like Trump’s response to the pandemic wasn’t this already.
I would assume it’s a hash but yes, it needs an audit.