What retro consoles still have the most active game development? The most games still being released physically? The best and most popular time-tested consoles?

I’m excited to start learning programming and had a thought to make a game (having an objective makes it easier to learn). I wrote up an entire plan already for the mechanics and it seems incredibly viable for a fun and full experience. I would like to have it playable on real hardware and am just trying to figure out which system to make it for.

  • PiraHxCx@lemmy.dbzer0.com
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    2 days ago

    So I did a quick search on MobyGames looking for new release since 2020, and:

    • Atari 2600: 10 new games
    • Atari ST: 7 new games
    • DOS: 33 new games
    • Commodore 64: 55 new games
    • NES: 72 new games
    • SNES: 12 new games
    • Gameboy: 42 new games
    • Gameboy Advanced: 9 new games
    • Master System: 6 new games
    • Genesis: 49 new games
    • Dreamcast: 23 new games

    I believe those are the most active

    • Venator@lemmy.nz
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      2 days ago

      I sorted your list by number of releases:

      • NES: 72 new games
      • Commodore 64: 55 new games
      • Genesis: 49 new games
      • Gameboy: 42 new games
      • DOS: 33 new games
      • Dreamcast: 23 new games
      • SNES: 12 new games
      • Atari 2600: 10 new games
      • Gameboy Advanced: 9 new games
      • Atari ST: 7 new games
      • Master System: 6 new games
    • Redkey@programming.dev
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      1 day ago

      As someone who’s currently interested in Atari 2600 development, I can tell you that MobyGames is way off in their count, even if you limit the count to physically-released games. There were well more than 10 new physical releases in 2025 alone.

      It helps that developers do licensing deals with a few companies that produce physical cartridges with boxes and manuals on demand, but there are also still a surprising number of people making physical copies of games for sale in advance.

    • Björn@swg-empire.de
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      2 days ago

      Commodore 64 and DOS are probably the easiest to actually release your game on physical media for. Especially with the new C64 Ultimate. The list would probably look vastly different if you reduced it to the ones you could play on the real hardware.

      • PiraHxCx@lemmy.dbzer0.com
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        1 day ago

        There were also a lot of collection packs in the middle but I was too lazy to count and exclude them :P
        But even if they released just roms instead of physical media, wouldn’t you still be able to play on the actual hardware using Everdrive or something?

  • raina@sopuli.xyz
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    2 days ago

    The Sega Mega Drive or Genesis scene is probably the most active as of now with several big commercial titles releasing yearly followed by ton of ROM-only smaller projects and ports released on itch.io. This is largely thanks to the still fairly recent release of the unofficial SGDK development kit making development much more accessible to those not into learning 68k assembler. SGDK itself is still actively developed, releases somewhat regularly and the number of 16-bit Sega game projects keeps growing, as tracked by Pigsy, a developer themself who has taken on porting Castlevania: The Symphony of the Night from the PS1 to the Mega Drive among other things.

  • bearboiblake@pawb.social
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    1 day ago

    If you’re looking to learn programming, I’d honestly recommend the PICO-8. It’s not got any physical hardware, so I know it wouldn’t be quite the same, but it’s pretty hard to go from nothing to making a game for a console!

  • emb@lemmy.world
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    1 day ago

    Game Boy Studio looks like a pretty slick IDE to facilitate making GB games, might be a good entry point. Is there something similar for other platforms? Gotta be, right?

    But if you are going for a very old platform like that, technical limitations might start to crop up. You’ve planned a game, does the concept scale down well?

    • sic_semper_tyrannis@lemmy.todayOP
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      9 hours ago

      I was thinking about that limitations would exist although I don’t know what they are at this point. Just getting options here from other people. I do think I want to create something 16bit or even have more detail with 32bit (still a 2D game). It seems like all my interests are coming together around Python and saw that GoDot has a plugin to allow the use of Python over their in-house scripting language. So with GoDot via Python I could make my game have neat new abilities such as the depth of field and particles from games such as Octopath Traveler and Songs of Conquest. Then I would be limited to New consoles but with a retro pixel art aesthetic and forego retro console releases. This way I can really learn and apply Python knowledge and it would benefit my various interests/hobbies.