In any MMORPG, the average user will generally only encounter the client side of the system. This makes building a compatible open source version of the proprietary server into a bit of a chore. Of…
Circa 20 years ago I was interested in running an UO shard, at the time I was testing RunUO, it seemed modern at the time because C# and .NET were only a few years old :)
I see they haven’t updated the text on the website in 20 years ;)
The only drawback was the inability to port the software over to other operating systems. However projects like MONO are working extremely hard to provide a very capable .NET framework for the alternative operating systems.
Somebody should tell them about the new multiplatform .NET. Seriously though, I’m surprised that website is still online.
I don’t know if RunUO is still being updated, but ServUO, a fork, is still being developed. Our shard runs on POL, which somehow is also still in somewhat active development.
Circa 20 years ago I was interested in running an UO shard, at the time I was testing RunUO, it seemed modern at the time because C# and .NET were only a few years old :)
I see they haven’t updated the text on the website in 20 years ;)
Somebody should tell them about the new multiplatform .NET. Seriously though, I’m surprised that website is still online.
I don’t know if RunUO is still being updated, but ServUO, a fork, is still being developed. Our shard runs on POL, which somehow is also still in somewhat active development.