In the Lord of the Rings fandom there’s a persistent debate whether balrogs, or Durin’s Bane specifically, have wings. The text in Fellowship is ambiguous whether what it is describing are literal wings or something else wing-like.
In the Lord of the Rings fandom there’s a persistent debate whether balrogs, or Durin’s Bane specifically, have wings. The text in Fellowship is ambiguous whether what it is describing are literal wings or something else wing-like.
The Halo CE remake blew the lid off this debate. So many “modern” changes have split the fandom between OG players and players used to and supportive of modern game design.
(I am firmly on the OG side.)
Are we talking Halo CE Anniversary Edition or the more recently announced Campaign Evolved remake?
What solidified Anniversary Edition as a shit-tier remaster for me was how the level geometry doesn’t match up with the remastered visuals. A great example of this is in The Truth And Reconciliation, Halo CE’s third level. When you go further up the plateau, the Covenant can see and shoot you through some of the boulders if you’re in the remastered graphics mode.
I’m referencing Campaign Evolved. As a full remake, it is making a lot of changes- sprint by default, 32 round assault rifle, weapons from sequels brought in. It’s on Unreal5 and so far the visuals are very Unreal5.
There’s lots of complaints, some of which I’d classify as nitpicks, but those nitpicks add up. Then major complaints like changing how combat works so much that it can’t possibly recreate the feel of the original.
I consider myself an inbetween
I like Reach, CE and 2 but I can alao enjoy Infinite (though less than thr mentioned bungie titles) gameplay wise.
But only the mentioned bungie titles were (in my memory) great in story and stayed there unlike the plot of Infinite.