• I Cast Fist@programming.dev
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    19 hours ago

    I understand that, but a lot of gamers can figure some games out without a forced tutorial. WASD movement, jump with space, crouch with control, sprint with shift, move camera with mouse, shoot/attack with left click, etc. A lot of designers/developers became so desperate with the possibility that their game might be “someone’s first game of that type” that they choose to force everyone to play the tutorial right at the start, even players that finished the game and decided to start again, and leave it at that.

    The tutorial as a main menu option fixes both problems.

    • AlfalFaFail@lemmy.ml
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      11 hours ago

      I don’t see how the tutorial as a main menu option fixes the problem of someone who played for a while, then had to walk away for two weeks only to come back and have to deal with the ninth boss with degraded skills.

      • I Cast Fist@programming.dev
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        6 hours ago
        • “I don’t remember how to do that thing, I remember the tutorial showed that”
        • Go to tutorial
        • Relearn
        • Load game back to where you were

        The alternative is the tutorial being accessible from within the game, like a manual. In no case the solution is “force the tutorial at the beginning of the game”

        • AlfalFaFail@lemmy.ml
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          5 hours ago

          The skills learned in the tutorial aren’t the ones that are forgotten when you take two weeks off late in the game. Redoing a tutorial wouldn’t be the solution.