

Nintendo has fuck you money and lots of teams. I doubt this was any kind of mutually exclusive thing.


Nintendo has fuck you money and lots of teams. I doubt this was any kind of mutually exclusive thing.


OoT3D isn’t a reskin, it’s a remake. A lot of stuff changed under the hood, which is one reason most OoT speedruns stick to N64.


Don’t need TP remake. Dusk is already out and Courage Reborn is supposed to be arriving soonish.


Pass. Ship of Harkinian already exists and other than some of the QoL features like assigning d-pad to item shortcuts like ocarina, boots, etc (which Ship and the randomizer both offer), OoT is one of those retro games that really doesn’t need changes or, IMO, even significantly benefit from them. You can’t improve on perfection.
But if people want to spend $80 for a 30 year old game to justify buying the $650 console, more power to em.
I’d rather Nintendo just pull a Konami and bundle related old games in a prepackaged emulator and sell that instead.


I’ve only played 5 and it was the typical teen boy becomes a god and changes the world kinda thing. I wish JRPGs would escape that crap but I guess it’s part and parcel of the genre.


Yeah. No offense to Iga and his team but RotN is just outright ugly in many cases, even at launch, and 3D models don’t age nearly as well as 2D sprites. The aesthetics are good but the texture quality, lighting, etc… well, it’s a long way from being as beautiful and timeless as something like SotN.


Yeah, I hadn’t realized it’s been so long. But I sure won’t complain about an excuse to do another run. I still think it might be the high water mark for the MV genre, even above SotN.


Hopefully it’s harder (on the hard difficulty settings) than P5R is. Hard in P5R kinda hits the apex of its challenge with the 2nd dungeon’s boss and the Merciless mode actually makes the game really easy.
Wouldn’t mind if the protagonists were older too. Maybe college aged? I’m in my 40’s! It’s hard to take seriously the difficulties of teens that haven’t even had to deal with the misery of the adult world yet.


They’re pretty good in Dark Souls 2 and Bloodstained 😭


The whip feels really weak to me. Being limited to attacking in 4 directions while enemies can approach from 8 is really limiting and the upgrade to deal more damage on a tip-hit was depressingly minor. I think I should have just put the 2000 bones towards another base attack upgrade.
Skill issue, I’m sure, but the hammer seems to be by far the strongest and overall best weapon.


First fight of the game with the PC and that random assasin flailing at each other with daggers until someone gets lucky and the other guy falls on their weapon 😂


Matches my experience so far to a tee. Fantastic game.
It’s concerning that “talk to NPCs and actually read the shit the game tells you” even needs to be said. How damn stupid are people getting that this isn’t just normal operating behavior?
It makes me skeptical about the complaints about difficulty, too. It took me a few tries to get the hang of it but once I got comfortable with the controls, how burrowing works, etc it felt smooth and very well tuned. It’s nice that they added custom difficulty options but I wonder if people aren’t just too prone to giving up when challenged.


Because it’s what everything was built for. Translating it to 5E would completely change the feel of the game.


Don’t do this! I don’t wanna die!!!
Silence, dog. You have no purpose but to die by my hand.
David Warner’s performance turned an edgelord line like that into a dispassionate badass. BG2 just won’t be the same without him.


Hard pass. Beamdog’s EEs are all the update the games really needed.
Modern audiences absolutely will not try to understand what THAC0 is, and that means leaving 2E rules behind. You do that and you don’t have BG anymore.
And, yes, I’m saying BG3 “isn’t BG.”


It’s weird to think this isn’t the majority opinion. If I had to make a “best games of this decade” list, I think maybe Shadowbringers would be the only AAA project on that list.
Games made by small teams with small budgets, like Shovel Knight or Blasphemous or Stardew, are what’d be crowding the top.
Open world games have gating, and not just being stuck on tutorial island for a while.
You’re off your rocker if you think Zelda hasn’t always been one of the examples of “open world game.” Most of em, anyway.