Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

  • MystValkyrie@lemmy.blahaj.zone
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    2 days ago

    I beat X-COM: Enemy Unknown by sniping the final boss in the first turn with an 8% headshot through a door. In the process, I skipped what I discovered later was a room full of aliens you were supposed to fight before taking out that enemy.

  • sp3ctr4l@lemmy.dbzer0.com
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    2 days ago

    Well, given that a lot of people in this thread are basically just saying " go sight seeing / abandon storyline and embrace roleplaying "…

    I’m gonna go with basically “do anything” in Kenshi.

    There is no thing you are supposed to be doing, beyond possibly ‘don’t die’.

    There is no main storyline to follow.

    You… just exist.

    You can sure find a lot of things to do, places to see, and people to meet, basically quests to undertake… but that is all entirely up to you.

    So there is no wrong, or right way to play Kenshi.

    The world just kind of… happens to you, and then you react.

    Or, maybe you have some notion of what you want to do, and then you try to do, and then the world happens to you during that.

    Imagine either a single player MMO, or an immersive sim that focuses on an immerisive world of factions and individuals, which can play out many possible ways, which you can guide and steer those outcomes… but nothing ‘has’ to happen, there are no threads of prophecy that cannot be severed.

    Theoretically, you could kill basically everyone… maybe?

    You could build a city, run some kind of farm or mining operation, become a warlord, raise and command an army, wander as a trader or trading caravan, hunt for lore and artefacts, become the strongest warrior, best thief or assassin…

    … or be eaten by cannibals or beak things, experience robot racism, be taken captive and forced into literal slavery at a prison camp, have your limbs peeled off, replace them with robot limbs, get incinerated by a misfiring orbital laser platform… or befriend a mentally challenged … sort of bugmanthing who has been outcast from his hive, but is very endearing…

    Or just be friends with a bonedog.

    I have actually seen one Japanese youtuber basically just turn their playthrough of Kenshi into a kind of semi-improvised anime.

    They’ll have 15 to 30 minute episodes and write in some dialogue for their 2 person party, and then have a vocaloid type thing speak it, and they’ll do like ren py visual novel framing / blocking, overlaid on top of the game, with more detailed drawn art of the characters.

    Unexpected shit happens fairly frequently, and they just roll their characterization along with it, into a semi ad libbed plot/narrative.

    That… is a ‘way’ to play Kenshi.

  • SaraTonin@lemmy.world
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    3 days ago

    Not me, but there’s a great example of this in chess.

    There’s an opening called the Bongcloud. You move the pawn in front of your king out for your first move, and then for your second move you move your king up a square. It’s memed as being the strongest opening possible, but it’s actually almost the worst 2 opening moves you can possibly make. Because modern chess does have a large online component and the current best players are young and like memes, it has been played in tournaments, which means that if you play it in an up to date chess programme the programme will name it as the Bongcloud.

    A lot of people seem to think that it’s called the Bongcloud because you’d have to be stoned to play it. But almost all chess openings are named after one of three things: a person, a place, or an animal. In this case, the Bongcloud is named after a person - Lenny Bongcloud.

    Lenny Bongcloud is a now-inactive user of chess.com. He would always open with the moves described above. That’s because, unbeknownst to them, Lenny wasn’t playing the same game as his opponents. They were trying to checkmate him. He was trying to walk his king to the opposite side of the board as quickly as possible. If he gets checkmated, he loses. If he gets his king to the other side of the board he counts it as a victory and resigns.

    So, yeah. One of the oldest known games in the world has an opening the “official” name of which comes from a jokey alias adopted by someone who was deliberately playing the game wrong.

  • SomeAmateur@sh.itjust.works
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    2 days ago

    Oh man this made me dust off an old memory

    There was a PS2 game my dad had called Dirt to Daytona. It’s a racing game where you’re supposed to play the career mode going from driving dirt track beaters to modifieds, trucks and finally becoming a pro nascar racer. You can tweak the cars, paint them, and try to get sponsors to fund you before your money dries up.

    It was a cool game, but all I did was play the quick race mode. I would turn off all the caution flags and played it as a crash and pit manuver simulator lol

  • ace_garp@lemmy.world
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    3 days ago

    In Super Sprint arcade, on the track below, once I get enough lead up on the 3rd or 4th lap, I would enter the red arrow 360 loop and then just keep spinning the steering-wheel left. This makes the car do 2-3 donuts around the loop, until going out of control backwards to explode into the barrier.

    Always worth it.

    • dejected_warp_core@lemmy.world
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      2 days ago

      That game is near impossible to control. The fact that you were able to get enough of a lead to do donuts* is just mind-blowing to me.

      * - Or as I recently learned, in the Midwest they call this “whipping a shitty” which seems appropriate here.

      • ace_garp@lemmy.world
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        2 days ago

        You do need to back off the go-pedal in sharp corners, and occasionally turn in to a slide to cancel it.

        The other thing is, you get about 3 easy to beat races, then the green car switches into crush-mode.

  • weariedfae@sh.itjust.works
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    3 days ago

    Not me but my friend. In any game that has a crafting component they will hone in, ignore the story, and just play the crafting. If it has a marketplace they will sell their creations and basically become an NPC shopkeeper for other people.

    • CancerMancer@sh.itjust.works
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      3 days ago

      My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I’m not exaggerating, there were many forum threads about us lol).

      Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?

      • weariedfae@sh.itjust.works
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        2 days ago

        As far as I’m aware they haven’t tried EVE online. It doesn’t seem up their alley as they hate PvP but maybe I should suggest it if the crafting system is engaging.

        • CancerMancer@sh.itjust.works
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          1 day ago

          I honestly have concerns about recommending EVE, it has changed a lot including a lot more real-money transactions.

          Wurm Online, Vintage Story, Eco, and some of the Minecraft servers (typically with “civilization” or somethong in the title) are all very crafting focused games. Beware that Wurm Online is a subscription game.

          If you’ve got questions let me know: I haven’t played a lot of Eco and Minecraft civs yet but I understand the basics. I have a decent chunk of hours in Wurm and Vintage Story.

  • InfiniteGlitch@lemmy.dbzer0.com
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    2 days ago

    Honestly, any “hard game”. I really love hard and challenging games but time isn’t in my favor (work, commuting and other responsibilities). So when I play a hard game (example Silksong) and I’m genuinely stuck, I’ll just use a Trainer or WeMod to get past it and after that stop using it and continue the game normally.

  • Madzielle@lemmy.dbzer0.com
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    3 days ago

    Sorta along the same lines, but, I love how differently my husband and I play Rust. He’s on his official server doing what the game is meant for, and I’m just on my pVE building a villa/farm.

    We need the farm update on console. I need pies and chickens. With the jungle update, my Lenovo Go can no longer handle Rust at all, so I’m back on console. It’s missing some of my favorite features for farm build. I want to chase a chicken for that elusive egg fresh after wipe! And the flowers! Oh…

    • baronofclubs@lemmy.world
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      2 days ago

      Exactly! Rust has so many deep mechanics that aren’t PvP. I have over 3k hours myself, and I’d bet 1/3 of that is with a wire tool in my hand making logic circuits.

      • Madzielle@lemmy.dbzer0.com
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        2 days ago

        On console, we dont have art painting. I’ve seen people do different things with colored wire, and make signs/art that way. I haven’t tried it myself yet, but it seems really cool. I’ve gotten very fast at hooking up electricity/water for a farm. I forget you can color the wire.

        I’ve probably 500 hours or so, maybe more of I combine my PC/Console time. But there are monuments I still have never visited lol

      • Madzielle@lemmy.dbzer0.com
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        2 days ago

        PvE is a completely different story. It did take me a bit to find a server I liked though. I just like building things. I always put out a “take what you need” box for passerbys, and I’ve had folks just come into my house to check it out, and drop me skinned Aks and I’ll drop em teas and shit. It’s fun.

        • amino@lemmy.blahaj.zone
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          2 days ago

          what a legend! i love terrorizing gamerbros by turning their gritty post-apocalyptic fantasy into a cottagecore game. i did that with project zomboid.

  • WolfLink@sh.itjust.works
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    3 days ago

    New Super Mario Bros. (For the Nintendo DS), in the multiplayer battle mode.

    There is a multiplayer mode where you fight over collecting stars in 6 different maps, using the main game’s mechanics and powerups.

    In one of these maps, there are bullet bill launchers. One of the powerups is a mini mushroom that makes you tiny, and when you are tiny you just harmlessly bounce of enemies when you jump on them instead of killing them. That lets you ride the bullet bill, repeatedly bouncing off it. The multiplayer maps loop, so you do this indefinitely, and every time you get back to the launcher, it will add another bullet to your train.

    My brother and I would deliberately avoid collecting stars, and instead try to make the longest bullet train and try to stay in the air as long as possible.

  • No_Bark@lemmy.dbzer0.com
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    3 days ago

    I’ve never completed the main quest line in any Elder Scrolls game.

    The majority of my playtime in Oblivion was spent breaking into NPC houses and stealing their shit. I’d stalk targets based on who had the most valuables in their pockets when I’d see them wandering in the cities. I basically played the game as a stealing simulator, only ever completing the Thieves guild quest line and the Dark Brotherhood line when I wanted to be add some murder to my thieving.

    I don’t think this is uncommon with the Elder Scrolls games.

  • commie@lemmy.dbzer0.com
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    2 days ago

    any rpg I can just grind the starting are y to max level, I do. otherwise I grind to max-reasonable level in each area before progressing.

    I don’t like to lose.

  • Tollana1234567@lemmy.today
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    3 days ago

    on some of the later pokemon games i was mostly farming berries, quite obsessively, and the semi fun end game "avenue. rather than battling online.

  • Jessica@discuss.tchncs.de
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    3 days ago

    I was never a fan of how StarCraft 1 is supposed to be played.

    It had a map editor that allowed scripting and people used it to make tons of other games inside of StarCraft like tower defense games, drawing party games like you would see decades later on mobile, and RPGs of every franchise imaginable. There’s literally thousands of unique games out there on archive websites.

    • sp3ctr4l@lemmy.dbzer0.com
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      2 days ago

      “Paintball”

      Everyone is a ghost, no cloaking/energy, everyone dies in one hit, FFA / All vs All, fog of war on, forested map, last alive wins.

      Maybe a proto MOBA, by today’s nomenclature?

      People would argue that playing as green or a color close to green was an unfair advantage.

      I also remember various… basically obstacle course maps, which were races to the finish, but… you had to understand various game glitches to be able to pass many of these obstacles.

    • burntbacon@discuss.tchncs.de
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      3 days ago

      Yeah, the ‘use map settings’ was by far the most fun I had in starcraft. Eventually someone showed me how to play the actual game well, and I went and steamrolled the campaign, and then it was back to the fun.

    • frozen@lemmy.frozeninferno.xyz
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      3 days ago

      I’m absolutely ass at RTS, but I really really love Starcraft and Warcraft lore. Every few years, I’ll replay WC3 and Starcraft 1 and 2 using cheats. I use as few cheats as possible so that I still experience as much of the game as intended, but I still make sure I can’t lose.