empireOfLove2@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 3 days agoHP and Dell disable HEVC support built into their laptops’ CPUsarstechnica.comexternal-linkmessage-square109linkfedilinkarrow-up1419arrow-down16cross-posted to: [email protected]
arrow-up1413arrow-down1external-linkHP and Dell disable HEVC support built into their laptops’ CPUsarstechnica.comempireOfLove2@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 3 days agomessage-square109linkfedilinkcross-posted to: [email protected]
minus-squareAnUnusualRelic@lemmy.worldlinkfedilinkEnglisharrow-up1·18 hours agoI meant without dedicated circuits, obviously. Can’t it be parallelised? Many cpus have a lot of relatively idle cores at a given time… I remember that my 486 had trouble with mp3 files, but soon enough, I got a new machine with many more spare cycles.
minus-squaredouglasg14b@lemmy.worldlinkfedilinkEnglisharrow-up2·12 hours agoThat is parallelized… I didn’t make mention of threading being the concern here. The 100+ billion operations per second isn’t exactly easy. 4k 60fps = 498 million pixels per second Each pixel takes a couple hundred logical operations with HEVC. A modern high end 4GHz, 8 physical core CPU at 4 instructions per cycle, at maximum capacity, can handle 128 billion operations per second. You probably wouldn’t even get your realtime framerate in this scenario.
I meant without dedicated circuits, obviously. Can’t it be parallelised? Many cpus have a lot of relatively idle cores at a given time…
I remember that my 486 had trouble with mp3 files, but soon enough, I got a new machine with many more spare cycles.
That is parallelized… I didn’t make mention of threading being the concern here.
The 100+ billion operations per second isn’t exactly easy.
4k 60fps = 498 million pixels per second
Each pixel takes a couple hundred logical operations with HEVC.
A modern high end 4GHz, 8 physical core CPU at 4 instructions per cycle, at maximum capacity, can handle 128 billion operations per second.
You probably wouldn’t even get your realtime framerate in this scenario.