• Blue_Morpho@lemmy.world
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    14 hours ago

    The PS/2 did not come with a hard drive standard. Few ps/2 games supported the add on hard drive.

    Seganet was a modem, not an ethernet port.

    The famicom disk system was proprietary floppy discs, not a hard drive.

    The 64DD was a proprietary floppy disc like a zip disc.

    • lakemalcom@sh.itjust.works
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      14 hours ago

      The OP frames storage, networking/online services, and a single studio’s game design decisions as revolutionary.

      These were not new ideas. I never really considered Xbox as a innovative console

      • blartcap_@lemmy.dbzer0.com
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        5 hours ago

        No the article is not. But then again you apparently read “the Xbox had an ethernet port” as “Xbox LIVE was the first online service on consoles” and thought bringing up SegaNet was a total counter.

      • Blue_Morpho@lemmy.world
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        6 hours ago

        You didn’t read the article.

        "The article does make some interesting arguments about the changes, here are some excerpts:

        That hard drive was particularly important. Players could save progress without purchasing memory cards, while games could use the storage for caching data and reducing loading times.

        “Without purchasing”

        “Caching data and reduce load times”

        Having to purchase an extra storage device that was slow and with extremely limited space is not equivalent to including a hard drive.

      • bryndos@fedia.io
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        10 hours ago

        xbox started off as essentially a cheap PC, but limited software choices.

        It was revolutionary to people who wouldn’t , or couldn’t, get a pc.

        • Blue_Morpho@lemmy.world
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          2 hours ago

          That the Xbox had an x86 CPU didn’t make it a PC. Otherwise game consoles as a category don’t exist. Because the PS3 originally could run desktop Linux, the PS4 has an x86 CPU with a PC SSD and the Switch uses an Arm CPU like Tablets.