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How exactly did the Xbox change things forever where the PlayStation and Nintendo before it didn’t? This just pro-Microsoft slop.
The two things from the Xbox that changed gaming forever:
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Achievments
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Paying extra to play online
PlayStation was already doing achievements. And yeah… Microsoft sucks.
PlayStation didn’t have trophies until the PS3 era. Yhe KG xbox was competing with the PS2.
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Thanks, great article.
It’s a bit bittersweet to relive the great memories I had with the Xbox I found under the Xmas tree, as the current state of the brand/company is rather disappointing, which has a bad effect on the overall gaming market. Still, Xbox converted me to console gaming and brought me countless hours of joy (then the 360 many more).
I will forever be happy that MS took the risk and I wish more companies were this bold today.
Not shure how the x-box changed gaming forever. More like “one of the consoles of all time.”
Yep. This is typical pro-Microsoft slop.
Yeah - I was a PC gamer back then and the Xbox was trying to do what we were doing on real computers already.
Most games are pretty simple. You jump on enemies, you die, you have to insert another quarter to continue. The XBox changed that.
Are you being sarcastic or are you genuinely ignorant of the 20+ years of home consoles that preceded it?
But it came after PS1/Dreamcast/any other console…
It’s a modified quote from Craig Mazin, who adapted The Last of Us into a show for HBO. “Most games are pretty simple. You jump on enemies, you die, you have to insert another quarter to continue. The Last of Us changed that.”
I’m still unclear as to whether he was serious, but it was a meme for a while.

I remember really wanting one back then, but never could get it. I bought my first one about 3 years ago to play the first Forza Motorsport. Really great experience. Can’t imagine how much I would have loved it 20 years ago.
I still have mine, and it is still my media server running xbmc. I love the thing, though using ftp to transfer files is mildly inconvenient.
That is a really cool idea! Can it be used as a media client, and do Jellyfin or something? I don’t know what the HW is like
Both the GameCube and X-Box original are 25 years old. When the 6th generation of gaming officially kicked off.
Not too mention what a great machine it became after rooting and getting a bigger drive.
It was a great media player with xbmc which is the predecessor of kodi and having a pirated game library on a console at that time was amazing.
Every Xbox having a hdd was a huge upgrade for consoles. Part of me still believes MS made it as hackable as it was on purpose to build a support base. Anyway, I also enjoyed loading these up with movies and games for my friends. Good times.
The original Xbox turns 25 today! Well, since it is midnight now …right now!
On 15 November 2001, Microsoft entered the console market with an enormous black box, an equally enormous controller, and a little game called Halo. At the time, Sony was dominating with the PlayStation 2, Nintendo was preparing to launch the GameCube, and Sega had just bowed out of the hardware business. It was quite a gamble, especially for a company that had never made a games console before.
I’ve written a little retrospective article, just looking back at how the original Xbox came together, the people behind it, the games that made it special, and how Xbox Live helped change console gaming forever. I’ve also included some quotes from the people involved in its creation and launch, and finished with a look at how projects like hakuX are bringing original Xbox emulation to Android handhelds. I recently had Jet Set Radio Future running at 4× resolution and a steady 60 FPS on my Odin 3 Portal, which still feels a little ridiculous considering the size of the original machine.
Happy 25th birthday, Xbox!
Anyone else tried Phantom Dust? It played like how I envisioned Magic TCG would actually look like. It’s a real tragedy there was never a follow up to it.
It looks like the type of game you see one time at your cousin’s place in 2002 and when you’re older you cannot understand if it was a dream all along and spend nights figuring out what it was
all that to say, it looks rlly interesting! too bad I don’t have a xbox.
I was one of those lucky enough to get it on the first day. I bought Halo before so I was chomping at the bit to play it. I also got Fuzion Frenzy, kinda reluctantly, but that game was a blast! Orbs!!! If I was allowed to be the yellow character, I was basically unstoppable. Ever since, I always try to be the yellow character in those party games because I learned that I can easily see my character in chaos. I can lose the other color characters sometimes.
Not saying it was a bad console but It didn’t change anything in gaming
The article does make some interesting arguments about the changes, here are some excerpts:
That hard drive was particularly important. Players could save progress without purchasing memory cards, while games could use the storage for caching data and reducing loading times. Owners could even rip music CDs to the machine and listen to their own soundtracks in supported games. The built-in Ethernet port was another forward-looking decision, even if Microsoft’s online service was still some way off.
First-person shooters had already enjoyed tremendous success on consoles, particularly with GoldenEye 007 on the Nintendo 64, but Halo helped establish a new standard for the genre. While it wasn’t the first console shooter to use two analogue sticks, its intuitive approach to movement and aiming, with the left stick controlling movement and the right controlling the camera, helped establish the control scheme that would become standard across the industry. Combined with recharging shields and carefully structured combat encounters, Halo would influence first-person shooters for years afterward.
Thank you for reading!
An odd thing to thank these days …but often people check a headline, or skim things. It means a lot to me :),
Yea no problem 😄 A large chunk of my comment history on this site is sharing excerpts that people might find interesting. It leads to nicer discussions
Saturn already had SegaNet in 1996 Famicom had the disk system in 1986 N64 had 64DD Ps2 had a hard drive before Xbox Halo was announced for mac/pc with ps2 port to follow until Microsoft bought Bungie
The argument isn’t that it did these things first, it’s that it changed gaming by doing all of them well.
Being first to do something doesn’t matter if no one uses it. Xbox objectively popularised all of those things in a way no one had done before (at least in the console market), on a massive scale.
The PS/2 did not come with a hard drive standard. Few ps/2 games supported the add on hard drive.
Seganet was a modem, not an ethernet port.
The famicom disk system was proprietary floppy discs, not a hard drive.
The 64DD was a proprietary floppy disc like a zip disc.
The OP frames storage, networking/online services, and a single studio’s game design decisions as revolutionary.
These were not new ideas. I never really considered Xbox as a innovative console
No the article is not. But then again you apparently read “the Xbox had an ethernet port” as “Xbox LIVE was the first online service on consoles” and thought bringing up SegaNet was a total counter.
You didn’t read the article.
"The article does make some interesting arguments about the changes, here are some excerpts:
That hard drive was particularly important. Players could save progress without purchasing memory cards, while games could use the storage for caching data and reducing loading times.
“Without purchasing”
“Caching data and reduce load times”
Having to purchase an extra storage device that was slow and with extremely limited space is not equivalent to including a hard drive.
Then you obviously never owned one.
xbox started off as essentially a cheap PC, but limited software choices.
It was revolutionary to people who wouldn’t , or couldn’t, get a pc.
That the Xbox had an x86 CPU didn’t make it a PC. Otherwise game consoles as a category don’t exist. Because the PS3 originally could run desktop Linux, the PS4 has an x86 CPU with a PC SSD and the Switch uses an Arm CPU like Tablets.
I think it was also a very similar gpu to one in retail graphics cards and i think it also used win2k or a win NT kernel or something and, as the article says, direct X.
Probably compiling software for windows pc and xbox was very similar - which was probably part of the idea. Making it easier for developers to do both. Also i guess they didn’t need to roll their own silicon so could get to market fast.
Those others are a long time after xbox - they probably had to generalise to catch up. But i think back in the days of ps2, dreamcast and earlier consoles were much less like a general pc using more custom silicon – so porting between them and PC probably a lot more work.
I’d argue that with the xbox, and a lot of what came after, the games consoles are suddenly rejecting a lot of their specialised arcade machine heritage, and a becoming lot more like general pc running an arcade-ish user interface. I think the category of consoles did materially shift especially in terms of hardware, and probably software development too.
yeah, playing video games on a thing with Ethernet ports was invented by Xbox.
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Its wildly known persistent storage was a first in consoles tha is to the Xbox. DirectX also standardized quite a bit with gaming, also developers have quoted many times by saying the dev kits and developer experience were elevated by the Xbox team.
It changed quite a bit.
yeah, even in the 360/ps3 times I think it was common knowledge that developers much preferred the 360 because of how fucked it was to code for the PS3 in comparison. Japanese devs rarely beat the spaghetti code allegations back in the day, I’m sure it’s better nowadays
The PS3 was hell to code for. It was a completely unique architecture unlike anything else on the market. In a time where multi threading was in its infancy, the Cell processor required coding for 7 different threads on less individually capable cores. It had advantages like being able to dedicate entire pipelines to specific cores, preventing things from getting bogged down fewer main threads, but it required very specific development that wasn’t useful anywhere else.
yeah I doubt many developers were able to completely wrap their head around such complications. If I recall correctly there were games, like Crysis and RDR, that even ran at resolutions lower than 720p in order to meet a viable framerate (which still meant occasional dips to the 15-20s)
Well we’ll certainly disagree with that idea
It was the first to implement a standard online service with matchmaking, partially thanks to the built-in ethernet port. First to include a hard drive. Hell, you could rip CDs to the thing and play your own music in some games. And, I mean, fuckin’ HALO, particularly Halo 2. They built Xbox Live for the Xbox 360 off of what Bungie had built for the game. Not to mention the ‘standard’ controls that literally every shooter on consoles has started with Halo. Hell, it was the first console that supported HD resolutions. The PS5 only exists in the world that the original Xbox helped make.
I disagree, it helped get us to where the console market is today. 🤣
Woah so do I! Guess it was destiny for me to be a gamer
I bought an Xbox around launch because of the hype behind Halo and I wanted to give it a go. Still one of the most over rated crappy games in my opinion.
I played through the whole game and it just isnt good. Ive played the multiplayer many times and I just dont think it is fun. Why would I run around with fisher price guns when I could be playing Counter Strike or Unreal Tournament.
I still don’t get the hype around Halo to this day, but k guess it just doesnt push the right buttons for me.
I think the 360 as a console was more revolutionary as well and really bought about proper online gaming for console. The original Xbox was just poor in comparison to the PS2 as far as I was concerned.
There is always plenty of rose tinted glasses when people look back on the consoles of their childhood, I love the Saturn even though objectively it is a bit crap. Likewise Xbox is mediocre as fuck and worked well enough to get them through to the powerhouse generation that was the 360.
Well, for console players, an Xbox was the only way to play Counter Strike (which didn’t release until years later and may not have been a priority without Halo’s popularity), and Unreal Tournament came out in 2000 on PS2 and 2001 on Dreamcast, and those ports were pretty bad. What Halo did was bring the FPS experience to a controller, not just a console. Before that it was hit and miss with controllers and FPS games. Halo is where the layout really locked in.
What matters even more is Halo 2 bringing things like matchmaking, parties, and playlists to FPS games. Without that, consoles would still be stuck on server lists. Would all of those innovations have happened without Halo? Would CoD and Battlefield be where they are now without Halo? Probably. But Halo is what brought them up.
And you say that the 360 was where console online gaming really came into it, but Xbox Live on the original Xbox was amazing. Voice comms while playing Ghost Recon. MechAssault. Rainbow Six 3. The Dreamcast tried, but it never made the leap. The Xbox and the Halo series are what pushed consoles into a closer parity with PC gaming, and you can see how true it is just by looking at the offerings that Sony and Nintendo have made. Sony has caught up now, but it took them years longer to follow Microsoft’s blueprint, and Nintendo still hasn’t figured out how to do proper online gaming.
If it isn’t for you, it isn’t for you, and that’s fine. However, calling it over-rated and crappy is a pretty hot take. That’s like booting up DOOM and saying, “Why bother, we already have Wolfenstein.”
I bought the whole Halo collection (maybe one of those Humble Bundles, I don’t remember) after hearing everyone raving online how great it is, not realizing that it was a console game.
I was never a console gamer, because I hate walled gardens. Also, I prefer mouse and keyboard, having spent way too many hours on Doom, Quake and Half-life.
Halo felt… weird. There were levels where you would go into nearly the same room (with small variations) to kill the exact same number and type of enemies.
Some parts were fun, like the vehicles. But by then I’d already played Half-Life 2.
I was underwhelmed by the whole thing, I did not even finish trying all the collection because of the huge amount of space it took on disk, even if you only wanted to play one of the games of the series.
This is just the opinion of someone who is not into consoles. I’m sure that if I’d bought the console and this was the only game I had, I’d probably love it, warths and all.
Halo was incredible for it’s time. While the original didnt hold up too well, Halo 2, 3 and Reach are still incredible experiences. They could make an entire movie out of Halo 2 and it’s remastered cutscenes.
It was like the Half-Life of consoles. I had some of the best times with friends playing Halo, so maybe I’m a bit biased from nostalgia, but they are some of the best games made, just raw fun. The set pieces were amazing, Bungie really knew what they were doing and for the time and the technical limitations, they smashed it.
There were levels where you would go into nearly the same room (with small variations) to kill the exact same number and type of enemies.
That was shoehorned into the game last-minute to increase the play time. Lame but they had to get it out by launch.
I was underwhelmed by the whole thing
Yeah if you play it now it seems basic. But that’s like listening to the Beatles now and saying they aren’t very interesting, when everything current is based on what they did.
I though as much. A quick way to increase playtime. In 80s games we had soul crushing difficulty to achieve the same result.
Regarding nostalgia, I would also have a difficult time to convince you that Elite was a groundbreaking game as it seems so basic nowadays.













